if a player has any skin selected but the default one, the modded texture will not be displayed. Note: Default weapon mods will only work in-game on the default weapon skins. weapon_10_0 = Good Ol' Days Akimbo Uzis.weapon_4_0 = Exo-Skeleton Submachine Gun.weapon_2_2 = Trigger Mastery Assault Rifle.weapon_2_1 = Good Ol' Days Assault Rifle.weapon_2_0 = Disintegrator Assault Rifle.weapon_1_7 = Scouts Honour Sniper Rifle.weapon_1_6 = Good Ol' Days Sniper Rifle.weapon_1_5 = Scout Mastery Sniper Rifle.weapon_1_3 = Good Ol' Days Sniper Rifle.Below is a description of which each are assigned to: The weapon file names may be confusing to a beginner mod maker. You can view the files contained in each directory via the ‘Default_Mod.zip’ as well as further details in the ‘KEA.zip’ modding template directory.The main sub-folders within the textures folder are ‘attach’, ‘body’, ‘classes’, ‘cosmetics’, ‘dots’, ‘hats’, ‘melee’, ‘particles’, ‘pubs’, ‘sprays’, & ‘weapons’.View the Examples section for further information. The main directories are ‘css’,’img’, ‘models’, ‘sound’, & ‘textures’.
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